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The game was Greenlit by Steam in July 2013. The current targeted release for the full game is sometime in the near future, with incremental demos being offered along the way.
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Manage a network of factories and dealerships.Manage imports, exports of parts and supplies.platform creation with model-specific variants (i.e.varied vehicle types sports cars, family cars, trucks (with car shape manipulation).3,4,5,6-speed transmissions with and without synchro.front wheel drive, rear wheel drive, all wheel drive (with power distribution options).Engine placement at front, middle and rear, transverse or longitudinal.The current UE4 version is yet to be updated with supercharger support) Supercharger (only available in the depreciated 'Kee' version of the game.single turbo V engine support is yet to be implemented) Single Turbo (only available for inline engines.Players have the ability to create a wide range of engine styles - from economic 3-cylinder engines, to turbocharged 12 and 16-cylinder race motors, and nearly everything in between, and mate them to a sophisticated car design tool which allows for the creation of nearly endless car and light truck platforms. Game play is divided into three sections the engine designer, car designer and company management. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. All types of car manufacturers can be led to success if managed properly building the right image over the years is key. Rather than start at the dawn of the automotive era, the game begins in the year 1946, just after World War 2 and focuses on bringing modern engines, platforms and automotive concepts to market through to the year 2020. Automation is a tycoon-style game which puts the player in control of their own auto company.
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